![]() ![]() To be used only in cases where you have to hit frontally of course.Ĭomment by HamdyAssuming no internal cooldown, this trinket is actually considerably better than the Darkmoon Card: Crusade.Īssume the worst case scenario for it: IS, MF, SF x 4 rotation with no crits. However this is a nice trinket to use together with the 2-piece T6 bonus and the Idol of Terror, because with all of these your mangles cost 30 energy and buff you with 65 agility and 140 strenght pretty constantly. So i imagine you could get pretty extreme shreds by wearing both the Everbloom idol and this at the same time. You have to factor in the fact however that out of the 12 or 15 seconds rotation, your Shreds will almost always be under the effect of +140 str after you have procced. That is 32 seconds under the effect of the trinket every 120 or 150 seconds on average.ġ40 strength is brought to 350ap with BoK, SotF and HotW. On average out of 10 mangles, meaning 120 seconds or 150 seconds, you will get 4 procs, meaning 4 times 8 seconds under +140 strength. I'll assume the person never misses his attacks. This means that the actual effectiveness of the trinket is probably a few +healing higher when casting rejuv once every 2-3 seconds, but for the rest this effect is negligible.Ĭomment by 10128I'll do the Feral calculations on two different cycles. This has some effect on especially the simulations with lots of casts per minute. The only problem I ran into, was that because Im using a Poisson-process to simulate 'inter-cast-times', it would sometimes come up with 'inter-cast-times' of less than 1,5 secs, which of course isnt possible, so I simply rounded up low casttimes to 1,5. For each average number of casts I simulated 100.000 fights of 10 minutes. What I did was use one of my old M/M/1 Matlab files and adjusted it to simulate rejuv casts. I will put a bit of the technical stuff below but this is my findings for the Rejuvenation part.Ĭasting rejuv once every X seconds on average will mean the buff will be up Y% of the time, giving an actual buff of Z healing.Įvery 2 secs -> 59.4% ->125 healing. So thats when i remembered my course of Mathematical Simulation, which taught some techniques that you can use to simulate this kind of behavior. In a fight you might cast 5 rejuvs after each other and then none for 20 seconds, which is hard to put into simple formulas. Even formulas like the one Firebug uses wont give an accurate representation because you will not cast a rejuvenation exactly every x seconds. Comment by 62435Evaluating the actual buff this trinket will give is not easy, especially when looking at the Rejuv buff. ![]()
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